After creating the world-building of Batora, we devoted ourselves to creating all the level designs necessary for the game flow.
Batora is completely created in Unreal Engine 4, using Lumen and with Raytracing enabled.
Creating the mood of each environment was beautiful, a super rewarding challenge, and a great stimulus to grow, both for me and for the entire team involved in the production of these 4 fantastic planets.
The team involved in the creation of these environments consists of
Lead 3D Artists: https://www.artstation.com/omarscala
Environment Artists:
https://www.artstation.com/andreaschiro
https://www.artstation.com/sabrinacaserta
https://www.artstation.com/solidshade3d
https://www.artstation.com/marcotorino
Lighting Artist:
https://www.artstation.com/patrikstarlive
VFX artist:
Cosimo Bonechi (Lead VFX artist)
Salvatore Cancemi
Tech Artist:
https://www.artstation.com/tentacle
This work has been produced for Stormind Games.